Download Android NDK Game Development Cookbook by Sergey Kosarevsky, Viktor Latypov PDF

By Sergey Kosarevsky, Viktor Latypov

Android NDK is used for multimedia purposes which require direct entry to a platforms assets. Android NDK can be the major for portability, which in flip presents a fairly cozy improvement and debugging strategy utilizing standard instruments reminiscent of GCC and Clang toolchains. in the event that your desire to construct Android video games utilizing this awesome framework, then this booklet is a must-have.
This e-book will give you a couple of transparent step by step recipes as a way to assist you to begin constructing cellular video games with Android NDK and advance your productiveness debugging them in your computing device. This booklet also will offer you new methods of operating in addition to a few worthwhile tips and tips that would demonstrably elevate your improvement pace and efficiency.
This e-book will take you thru a few easy-to-follow recipes that can assist you to use the Android NDK in addition to a few well known C++ libraries. It offers Android program improvement in C++ and exhibits you ways to create an entire gaming application.
You will how to write moveable multithreaded C++ code, use HTTP networking, play audio records, use OpenGL ES, to render top quality textual content, and the way to acknowledge person gestures on multi-touch units. that allows you to leverage your C++ abilities in cellular improvement and upload functionality on your Android purposes, then this can be the ebook for you.

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Apk package of your application. 1. dir=d:/android-sdk-windows 2. We need two more files for Ant. 0"> Our examples require at least OpenGL ES 2. app1. NoTitleBar. xml" /> How it works... With all the listed files in place, we can now build the project and install it on an Android device by carrying out the following steps: 1.

Apk. 4. apk Don't forget to connect your device through a USB and turn USB Debugging on in Android settings before running this command. 5. You should see the output from adb, similar to the following commands: * daemon not running. apk Success 18 Chapter 1 The application can now be started from your Android launcher (named App1). You will see just a black screen. You can exit the application using the BACK button. There's more... png. Refer to the book's code bundle if you want to build the app quickly, or put your own icon there.

The former should contain this definition of the GLOBAL_CFLAGS: GLOBAL_CFLAGS := -O3 -DHAVE_CONFIG_H=1 -DFREEIMAGE_LIB -isystem $(SYSROOT)/usr/include/ 2. Unfortunately, the Android NDK runtime library is missing the lfind() function used inside FreeImage (in the LibTIFF4 library, which is used in FreeImage). = num; i++, Ptr+=width ) { if ( fncomparison( key, Ptr ) == 0 ) return Ptr; } return NULL; } 3. Now, a single command will do the job: >ndk-build How it works... An image is a 2D array represented as a collection of raw pixel data, but there are too many ways to store this array: there might be some compression applied, there might be some non-RGB color spaces involved, or non-trivial pixel layouts.

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